The Villain's RE:Life

Chapter 46: The Event Quests
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However, as I was about to go check the Alpha shop, I noticed something flashing in the top right corner of my system display.

’What’s that…’ I thought while squinting at the flashing tiny red dot.

’A notification, maybe? Arkadia open notifications.’ On a whim, I tried out a random command, and much to my surprise, a new display opened up.

[The Event Quests are Live]

[Earthling Exclusive Event: Back to the past]

{Arkadia has distributed 5000 Resonance Convergence Pills}

{By taking this pill, upon death, those 5000 Earthlings will be sent back in time, Soul and Mind, to an age before the Descent of Arkadia.}

[You have two available and three locked Quests.]

{Quest One: Help Expedite the Descent of Arkadia.}

{Quest description: Having spent an exuberant amount of Particle Energy in the creation of 5000 Resonance Convergence Pills, the Descent of Arkadia on Earth has been MASSIVELY DELAYED.}

{As a being from the future, any decisions you make could potentially affect the timeline. Use this to your advantage. For each change in the timeline, a small amount of energy will be diverted to Arkadia, which will expedite its Descent.}

{NOTE: Not all things in the past will be able to change; scenarios or events that are permanent and decided by fate are called Fixed Points in time, and no matter what, no one will be able to change the outcome of these. As such, if you or anyone from the future is found messing with a fixed point, in any shape or form, they will be instantly annihilated by Arkadia.}

{Since this is a long-running Event Quest, upon Arkadia’s Descent, appropriate awards will be given to those who achieve a minimum of -2 years from the countdown.}

{The top 10 Influences on Arkadia’s Descent will receive more lucrative rewards.}

{Descent of Arkadia: 10,319 Years.}

{Current Influence: 0}

’What…in the world…’ My little mouth fell open as I read through the first Event Quest.

’That’s gotta be the first time I’ve ever seen anyone be asked to affect the timelines. Normally, in fiction, you’d see the characters actively avoiding making changes…but from what I can tell, Arkadia will feed off the energy created by disturbances in the timeline…ehhhh; that’s a lot to unpack.’

I read through the entirety of the first Quest half a dozen times and still couldn’t believe what I was seeing could actually be real.

It was bad enough that the Descent of Arkadia had been pushed by 10,000 years, but the simple fact that it wanted all 5000 of us who took the RC-Pill to, at the minimum, change our own timelines, generating two years’ worth of energy was insane to me.

This brought me to a certain thought: how big of a change to history is necessary to generate a two-year advancement? It was evident that certain things couldn’t be changed, and Arkadia had used a phrase I had heard before Fixed Point in time.

To my knowledge, a fixed point in time is something inevitable and unchangeable, and it will self-correct if someone DOES try to act on it. If there were fixed points, what were they?

I could think of a handful of events that affected the world as a whole, such as 9/11, but if they were fixed points, how was I supposed to know? Would Arkadia give me a warning first?

With that last thought, I quickly did the only thing I could think of, and that was to ask the System directly.

’Arkadia, if I find a fixed point in time, how will I know?’ Luckily, I had spoken a bonafide command and was responded to.

[If the user interacts with what is considered a fixed point in time, a single warning will be issued to them. If they decide to proceed with their actions and affect the FPT, elimination is the only course of action.]

’Good to know; well, I can’t say I won’t search out fixed points, but if I do, I know my limits. If Arkadia tells me not to mess with them, I won’t, but that doesn’t mean I won’t examine them thoroughly.’ Narrowing my eyes, I swiped away the first quest and read through the second.

[You have two available and three locked Quests.]

{Quest Two: Early to the Past (Chain Quest).}

{With the furthest point at which the Resonance Convergence Pills can spawn Earthlings being 1989, you are in the top 11% of those who have returned to the past, having spawned 46 Years in the past. This is both a benefit and a negative thing for someone so young in the current era.}

{As more Earthlings Return to the past, you will find it more difficult to accumulate the necessary resources required to foster your growth, and making alterations to the Timeline will increase in difficulty.}

{Presently, 504 Earthlings from the future have spawned. If you want to carve a stable foothold before the descent of Arkadia, you need to make moves.}

{Each time you complete one of the sub-quests, you will receive a randomized reward, and upon completion of the overall quest, you will receive a generous reward.}

{Q2-A: Reach the peak of No-Rank before 1000 Earthlings have Returned to the past.}

{Q2-B: Advance to Alpha-Rank before 2000 Earthlings have returned to the past.}

{Q2-C: Improve your Talent Rank to Alpha before 3000 Earthlings have returned to the past.}

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{Q2-D: Reach the Peak of Alpha-Rank before 4000 Earthlings have returned to the past.}

{Q2-E: Breakthrough to Beta-Rank before the final Earthling has returned to the past.}

{Earthlings returned to the past: 505/5000}

’The second quest is a chain quest and one with a high level of difficulty…wait a second…s**t in the time it took me to read through the quest log, another f**ker from the future respawned.’

’I don’t know if I will be able to beat this entire quest…my XP ratio is skewed horribly thanks to my Racial Classification; I’ll be lucky even to earn 0.01 XP per kill in the Non-Rank Instances…the sheer number of monsters ill have to kill is off the charts, let alone having enough cash to buy that many Instance Tokens.’

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