Home The Low-key Evil Wizard BOSS Chapter 223 - 112: BOSS Weakness and the God Hunter

The Low-key Evil Wizard BOSS

Chapter 223 - 112: BOSS Weakness and the God Hunter
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Chapter 223: Chapter 112: BOSS Weakness and the God Hunter

Regarding the "Spirit Realm - War Ruins Fortress" of the second World BOSS, the Lord of War, Joe Moriff.

Zorn, of course, had long known its coordinates.

There were only a few possible locations, so it could be found with a little searching.

But the Lord of War, Joe Moriff, was universally acknowledged by all Players as a tough opponent.

As long as war raged, he was an immortal and indestructible existence.

Killing him over and over again would barely drain a fraction of his power.

Even though Zorn was the first World-level BOSS, he would find it difficult to face Joe Moriff head-on.

But this second World-level BOSS, the Lord of War, was not without his weaknesses.

The first weakness was this.

The Lord of War’s direct combat abilities were relatively weak.

Therefore, he would often expend considerable resources to construct his "War · Spirit Realm Fortress" deep within the hidden recesses of the Spirit Realm.

If they fought outside, the attackers would only be passively worn down, with no hope of outlasting the Lord of War and his formidable endurance in a protracted battle.

But on the other hand, once they found the Lord of War’s lair and took the fight to him...

If they could even completely tear down the war nest he had spent so much effort building, things would get very interesting.

Not only could they seize his vast reserves of war resources and put them all to the torch...

They could also severely weaken his power and Level.

His hidden "War Fortress" was one of the Lord of War’s weaknesses.

The limited Resurrections of an Evil Spirit Wizard could be replenished through certain methods.

But the infinite Resurrections of the Lord of War were much harder to restore.

So, once they invaded the Lord of War’s lair and repeatedly killed the Lord of War...

It was even possible to knock his Level 7 form back to its original state, causing him to drop to Level 2, or even Level 1.

Of course, the Lord of War, Joe Moriff, wasn’t a fool.

Once he realized the situation was dire, he would surely abandon his War Spirit Realm.

How to use his War Spirit Realm to effectively wear down the Lord of War, Joe Moriff, was undoubtedly an art form in itself.

And Zorn already had a plan for this.

This plan concerned the second weakness of the Lord of War, Joe Moriff.

His second weakness was this.

The Lord of War would be countered by the future Legendary existence, the God Hunter.

That’s right. The young, Legendary Rat Catcher, Isaac Rudolph, would not only counter Zorn Corick, but also the second World-level BOSS. The third, a Level 10-plus BOSS, the Nightmare Angel, would be no exception.

If one were to look deeper, they would discover something.

The Hunter Sequence was rare in the Miracle World.

But every Hunter possessed relatively powerful abilities for reaping, destruction, and termination.

A Legendary man of destiny, a trendsetter of the era, the darling of the World!

This was the destiny of the young Rat Catcher, Isaac Rudolph.

During his time in the Ancient Porcelain Holy City, Zorn had corresponded frequently with Isaac.

Every so often, Isaac would send letters to Zorn using his messenger, a "Dark Night Spirit Rat."

Isaac was no longer a Rat Catcher. Last winter, he had successfully changed his class to God Hunter.

His Sequence was now exceptionally powerful.

He could be called the favored child of the new era’s tide.

A month ago, he had even advanced to Level Six.

His ability to execute the Lord of War was quite strong.

The last time he wrote to Zorn was half a month ago. He said he had found traces of the "Evil Spirit Sequence" and was attempting to hunt it.

Zorn urged him to be careful and also gave him pointers on some of the special methods used by these potential Evil Spirit Sequences.

At the same time, Zorn told him about several good items suited for him in the Saint Grellele Capital, providing detailed instructions on how to complete the quests to obtain them when he had time.

A week ago, Zorn told him again to get to the Ancient Porcelain Holy City as soon as possible, as an important mission was about to begin.

Zorn wanted Isaac to participate in this war against the second World-level BOSS.

Isaac, the Guardian of the Gods, could effectively strike the second World-level BOSS. Paired with some special tactics, he could create a continuous stream of "executions."

The goal of this war to hunt down a World BOSS was not to kill him.

More importantly, it was to reduce the Lord of War’s Sequence Level and destroy his war potential.

...

「Deep within the Divine Kingdom.」

Zorn was engrossed in cultivating the Ancient God Curse.

’The effects of this Dragon Blood Potion are truly astonishing.’

’As the power of the Golden Giant Dragon bloodline gradually strengthens, the intensity of the Power of the Giant Dragon has clearly increased.’

’The Fighting Master now possesses astounding destructive power in every move.’

’The same goes for all aspects of the Ancient God’s Hand, which can unleash the terrifying destructive force of the Power of the Giant Dragon.’

’It’s even better than what the Fighting Master can unleash.’

’Especially the large-scale, area-of-effect burst attacks of the Elemental Hand—they’re practically the equivalent of a Giant Dragon’s stomp.’

’When the Elemental Hand strikes, the whole world roars and trembles.’

As he was cultivating, Zorn’s powerful Spiritual Perception detected a Sequence of some danger approaching his castle.

Stepping into a castle corridor, Zorn saw Isaac in the distance by the road outside, stepping out of a carriage while carrying a black Monster Treasure Chest.

The young God Hunter had finally arrived.

"Lord Zorn!"

Upon seeing Zorn, Isaac waved with a broad smile on his face.

"Haha... such an abrupt visit! You didn’t even give me a heads-up. I would have sent someone to pick you up."

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