Chapter 188: Chapter 87: Brutally Killing the Level 7 Puppet Master
It took a full 15 Forbidden Skill Potions for the "Exclusive·Forbidden Curse Skill Tree" to finally manifest.
In Zorn’s Perception, the "Exclusive·Forbidden Curse Skill Tree" of the three Divine Kingdom branches had stabilized, entering a stage where he could make a choice.
These three Divine Kingdom branches also represented three different paths for an Evil Spirit Wizard.
The time had come to make the crucial choice: one out of three.
Nirvana Sect!
Static Sect!
Annihilation Sect!
He carefully sensed the branches of the three Divine Kingdom Skill Trees.
Zorn couldn’t help but recall the players’ arguments over the three major sects of the Egunus Divine Kingdom Skill Tree.
From the initial unsealing of the Divine Kingdom, to players freely mixing and matching their builds, all the way to some achieving Legendary status.
For decades, the arguments over the three major sects never ceased.
The "Nirvana Sect" Curse Skills from the Calamity Divine Kingdom specialized in control and confinement, allowing an Evil Spirit Wizard to command the entire battlefield. They could effectively restrain enemies before killing them. Even when facing High Level powerhouses, terrifying abilities like the Domain Lock Chain and Divine Kingdom Ball Cage could be used to contain the enemy, allowing for a calm retreat.
Static Sect!
This sect granted an Evil Spirit Wizard uncanny and unpredictable Extraordinary traits, incredible stealth-casting abilities, and increased survivability for the Transcendent.
Annihilation Sect!
This was the sect of ultimate burst damage, capable of massively enhancing an Evil Spirit Wizard’s destructive power and granting them the unique Power of Annihilation.
The arguments over the three major sects were mainly due to the players’ different preferences.
If one had their own firm preference, then there would be no need to argue.
The Nirvana Sect and the Annihilation Sect were both very powerful.
So Zorn chose the "Static Sect."
The Evil Spirit Wizard class wasn’t inherently skilled in control, so strengthening that aspect of the skillset wouldn’t be very effective.
The "Annihilation Sect" was also good, but the problem was that Zorn wouldn’t be lacking in offensive options.
Moreover, as game versions were updated and new tides of content surged, there would be many ways to acquire even more powerful offensive abilities.
There were even quite a few abilities stronger than "Divine Kingdom Annihilation."
When an Evil Spirit Wizard advanced to the Middle Rank Level, the class itself already possessed all sorts of bizarre and grotesque Talents and traits.
By pairing these with the various esoteric techniques of the "Static Sect," as well as the stealth and survivability from the Holy Spirit Sequence, he would have a high enough level of security for future voyages into the Spirit Realm and for his activities within the Ancient Porcelain Holy City.
Just the damage bonus from obtaining a Magic Ring Seed as soon as possible and letting it bloom within his Divine Kingdom would be even stronger than the destructive power of the "Annihilation Sect."
The era that was about to... no... that had already arrived was one where three vast tapestries would unfold in competition, and the stakes were incredibly high.
Choosing the "Static Sect" Divine Kingdom Skill Tree would allow Zorn to carry out his various plans with greater ease.
As Zorn activated the first Skill on the "Static Sect" skill tree, a brand new "Divine Kingdom·Exclusive Curse" slowly formed within his Middle Rank Level framework.
Divine Concealment·Witch Spirit·Calm Source (Divine Kingdom·Exclusive Curse): Level 0.
After this Forbidden Curse stabilized within his Sequence framework, Zorn’s original auras and fluctuations as a Fighting Master and Evil Spirit Wizard were rapidly subdued and concealed.
Even Level 7, Level 8, or even Level 9 Transcendents would only perceive Zorn as an ordinary person, with no trace of Extraordinary Power.
Zorn raised a hand, and his original flesh-and-blood body transformed into the translucent "Holy Witch Spirit Body."
A thick layer of Holy Armor with a stellar luster covered his body, capable of becoming both ethereal and solid.
HUMMM!
With a single thought, Zorn constructed a "Destruction Magic Ball."
The Holy Witch Spirit Body’s manipulation of Evil Energy was smoother and more natural, moving as effortlessly as his own limbs.
The Destruction Magic Ball had also become illusory and hazy.
As Zorn threw it, the Destruction Magic Ball flew in a strange arc, flickering rapidly several times before landing at its target.
BOOM! It erupted in a terrifyingly huge explosion.
A Level 3 Destruction Magic Ball, paired with Middle Rank Level Evil Energy, was exceptionally powerful.
’The Magic Ball’s bizarre nature has also become indistinct and hard to predict, even difficult to gain Insight on.’
Immediately, Zorn cast his other Curses one by one.
The Scythe of the End, which already moved unpredictably without a visible trajectory, was now even more stealthy and elusive.
The three curse forms of Tarktos’ Hand, originally immensely powerful with a solid golden silhouette, had also become subtle and silent.
The Insight power of Upper Rank: Ringed Serpent Vision also became more subtle.
The same was true for the strikes of the Eternal Calamity Whip.
’Almost all my Curses are silent during their preparation phase.’
’The Static Sect Stream’s burst is extremely sudden, completely different from the usual burst of fluctuations from a Caster.’
’If an enemy’s Perception isn’t very strong, they can be easily ambushed and killed.’
’How can a supposedly mighty Wizard boss act like a vicious, cunning, and utterly shameless Assassin with no scruples?’
And that... was the specialty of the "Static Sect Stream."
Zorn had already tested the three major sect skill trees of the Calamity Divine Kingdom many, many times.
The "Static Sect Stream" was still the one that suited him best.
Then, Zorn looked at his Fighting Master Sequence framework.
His Evil Spirit Wizard class had already undergone a transformation.
The Fighting Master Sequence had also gained a passive Skill that boosted attack speed.
Attack Speed Specialization: Level 0 (0%).
’This will let me strike faster in combat. With the traits of a Witch Spirit, the Fighting Master’s potential will be even greater.’