Chapter 1048: Chapter 729: Game and Reality
After the victory cheers.
All sorts of tricky issues followed one after another.
This war was massive in scale, affecting a wide area, with countless severely injured individuals and an incalculable number of fallen warriors.
Clearing the battlefield, post-war statistics, and various follow-up matters cannot be completed in less than a few months.
In this regard, the Night Watchers are powerless, unable to provide a way to accelerate the process, and can only proceed steadily and diligently.
Outside the world.
Plague and Desire have quietly departed.
They no longer wish to waste time in this world. After all, if they stayed any longer, they might end up compromising themselves, which would be a losing proposition.
Although they are Evil Gods, they are just chaotic evil, not foolish beings.
So, with what little they gained, they left.
At the same time, all the various evil creatures, big and small, also left together.
Now, the only one still lingering outside the world is the Blood God.
However, wanting the Blood God to leave voluntarily is almost impossible.
Perhaps only when the Void descends again will he realize it’s time to leave.
Of course, it’s more likely that the Abyss is restricting his actions, not allowing him to leave.
After all, the Blood God is one of the gods of the Abyss.
In his indifferent state, if the Abyss demands him to stay, he wouldn’t resist.
But that doesn’t really matter anymore.
After this great war, the chaos of the Evil Gods is clearly resolved.
Kana helplessly held his forehead.
"The issues with version 2.0 haven’t been resolved, and version 3.0 is already over."
His and the Night Watchers’ existence seems like stepping on the accelerator pedal of this world, causing it to frantically progress forward.
From the timeline of the plot, Kevin and the others are at the peak of the 2.0 [Sword and Fire] version.
This is a period when the world falls into an ultimate great war.
It will be followed by [Rat Calamity] transitioning from 2.0 to 3.0, and then comes 3.0 [Exorcism War], aiming to weaken the influence of the Evil Gods to the minimum.
But now.
The world is still in the 2.0 era, yet the crises of later versions have been resolved ahead of time.
However, the large-scale war of the 2.0 era still persists.
Upon thinking about this, Kana couldn’t help but rub his temples in frustration.
He needs to reorganize everything he has done over the past decade or so.
He was transported to this world even before the closed beta of the story.
During the [Blood Calamity] storyline, he didn’t make too many changes to the plot. The only thing he did was save more civilians who should have died, or turned into the Blood Race.
And by the way, he rescued some NPCs who were destined to fall, die or live miserably in later storylines.
Later, he founded the Night Watchers, and with his knowledge and understanding of the Stone of Creation, he took an early advantage.
Actually, concerning the plot development or impact on the entire world.
In the first version, his involvement didn’t make the plot any better; in some ways, it even got worse.
Because back then, there were already millions of players flooding in. Despite their levels being suppressed, the sheer volume dispersed across the vast world made a significant impact on the overall situation.
Especially during the few years transitioning from version 1.0 to version 2.0.
During this time, players were fighting Evil Gods all over the world while learning about it and actively participating.
At this time, although the Night Watchers were spread globally, their numbers were limited and could only carry out rescues in a targeted manner based on Kana’s past knowledge.
The overall situation continued to develop in an unfavorable direction.
Until version 2.0 started.
This version was crucial for Kana, as he had to make a difference during this period.
Because no matter what actions Kana takes, they will inevitably make the real situation better than the set plot.
In this version, to allow players to participate more deeply in the game and feel they can change the world, the game set up players to compete and divide into factions.
Players fought fiercely, countless guilds forming bitter rivalries during this version.
As NPCs behaved remarkably rationally like real people, many players became loyal fans during this version, pouring their youthful zeal into it.
Kana was one of them.
Due to various quest lines and plot settings, players joined different forces, causing the world, which was already a powder keg, to erupt into full-scale war.
It can be said that the storylines in the game during this period were several times worse than the current real situation.
Scenes of nations being destroyed were common.
Conflicts between players also reached their peak, known as the golden age of PvP.
Corresponding competitions were also launched during this time.
Later, a friend of Kana who liked studying the game’s background estimated that in the entire 2.0 version, the number of deaths based on the background setting reached a billion.
This is undoubtedly an extremely exaggerated number, but after all, this is just a game, and no matter how real, it cannot be directly presented.
Otherwise, players wouldn’t have fought so fiercely.
Therefore, when this data was presented as background material later, it drew ridicule from many players interested in studying background stories.
Everyone questioned whether the official would exaggerate data to such an extent to produce such a huge death toll.
And the only upside to this version is the emergence of leading unified forces on each continent.
Though internal conflicts and frequent disputes exist within these forces, at least there is a unified voice on the surface.
This isn’t considered a significant benefit.
To be honest, in this version, even if Kana did nothing and just stood by, the real situation would be better than what the game’s storyline depicted.
Therefore, for Kana, this version is extremely important. Without worrying about the plot’s direction or consequences, as long as he is proactive, the situation will not be worse than what the game set.
Moreover, in reality, Kana truly understood why the death toll would be so high in the final official background setting.
All due to the influence of the Evil Gods.
War breeds despair, despair breeds evil power, and evil power allows the power of the Evil Gods to recover and expand, prompting them to invest more power, thus forming a vicious cycle.
Scenes like sacrificing a city or slaughtering villages.
In the game, it may just be a story introduction or the beginning of a side quest.
But in reality, it’s a real tragedy.
Tens of thousands of people were mercilessly sacrificed.
Stories like this are countless in side backgrounds.
And tasks allowing players to directly solve the root of the problem are rare and require players to explore and discover themselves.
More often, problems have arisen, the Evil Gods descend, monsters rampage, and then players receive tasks to clean them up.
And the current real situation is.
At the peak of the fiercest battles, it wasn’t more than an elf civil war that led multiple forces to intervene, settling vendettas.
But because the Night Watchers fought against the Evil Rats and clashed with Evil Gods at this time.
Considering the Legendary existence within their powers, all parties showed restraint.
Especially as the Night Watchers developed more rapidly and became unstoppable.
During confrontations, these forces became even more restrained.
Because the Night Watchers have a hard-line approach.
If there are mass civilian deaths or displacements, the Night Watchers will take over regardless.
If someone disagrees, they can try. The Night Watchers would first stop trading with them.
The supply of cheap food, lots of potions, and quality equipment would cut off instantly.
For the opponent, this was a much-desired problem.
Therefore, all forces could only adhere obediently to the unwritten rules set by the Night Watchers.
"Going forward, such advantages won’t be present."
After all, as time goes on, player levels rise, reaching several million.
Moreover, their sense of participation in the game deepens, emotions become richer, and they act more restrained.
The Night Watchers can’t reach such a vast scale, so the accumulated advantages now must be fully utilized.
"Two Stones of Creation, oh, I love the world."