Chapter 864: Chapter 512: Those Who Despise Their Own Decks Will Not Be Answered
The girl had absolutely no idea that Shen Sui would actually refuse her proposal.
Her first reaction was that Shen Sui was the one who wanted to become the surrendering side.
After all, this duel game offered no rewards for completion, and the threat of death was what drove them to continue participating. If he surrendered beforehand and withdrew, then this man opposite could escape from this fatal game.
However, when she saw that Shen Sui had already eagerly started checking his initial hand cards, the girl knew that this guy clearly intended to see the duel through to the end.
"You scoundrel!" The girl’s originally weak and pitiful expression instantly disappeared, replaced by a face of madness.
In a situation where she had clearly indicated her desire to surrender, he persisted in continuing the duel.
The opponent clearly intended to kill her.
She never wished to bow down to humans; it was her excessive trust in the commander during her shipgirl days that led to her eternal sinking in the sea.
She had painstakingly crawled out of the deep sea, even resorting to occupying the body of her good sister who came to persuade her.
She hadn’t avenged herself against that guy yet – how could she die here?
A vicious aura surrounded her.
The scent of death, madness, and decay.
Although Shen Sui had quit the game a long time ago, he vaguely remembered that all the antagonists in the Shipgirl World came from ship bodies polluted by the deep sea.
Because the character illustrations for these antagonists were even more exquisite than those for the shipgirls, many players actually played Shipgirl’s Stray for the deep sea.
However, the deep sea in the game differed from antagonists in other shipgirl games; the deep sea in Shipgirl’s Stray was pure evil, prioritizing the preservation of its own life as its top priority, and an unadulterated malice from the deep sea.
In game, these deep sea beings had defeat animations when they lost, which varied depending on the deep sea model.
Some deep sea characters had clothing that was perfectly damaged, revealing alluring content.
Others would rely on their naturally petite figures, putting on a cute and charming appearance.
In the game, this was a typical operation of a seductive otaku game, which was also the driving force for players of Shipgirl’s Stray.
But in reality, all these behaviors of the deep sea required a reasonable explanation.
Shen Sui looked at the girl opposite and showed a gentle smile: "I wonder how you’ll beg for my mercy when you are defeated."
"Don’t get cocky." The girl gritted her teeth and said, "The outcome is still uncertain."
Shen Sui tilted his head and spent soul points to place three face-down Spell Cards on his field: "Alright, my turn is over; it’s your turn now."
Having an opening turn without any developments was rare for Shen Sui, unless it was an incredibly bad hand; otherwise, he usually set up something on the first turn.
But considering that Leonis’ deck wasn’t very complete, and without exposing Alice, there wasn’t a single spinner to assist in deck expansion, such a bad hand was within expectation.
This kind of initial turn is actually very common in low-level matches.
Due to the uniqueness of most Life Cards in deck constructing for Life Card Duels, there are no standard templates to follow, so most Life Card Masters construct their decks based on their individual circumstances.
Because of the varying skill levels of Life Card Masters, bad hands are very common.
In B-Class and C-Class matches, the advantage of the first turn is less apparent due to many Life Card Master’s deck construction issues.
Life Card Masters who reached level eight or nine have mostly solved the majority of their deck issues; with the disappearance of bad hands, the first-turn advantage becomes apparent.
The Deep Sea Girl found herself flustered when Shen Sui ended his turn so quickly.
She looked anxiously at her starting hand, picking cards and then rechecking them.
"Seems like you truly are a newbie to dueling." Shen Sui chuckled and said, "You should generally draw a card first in this situation."
The Deep Sea Girl glared viciously at Shen Sui: "Shut up! I don’t need your reminder."
Shen Sui shrugged in a gentlemanly manner.
Fortunately, although appearing frantic, the Deep Sea Girl at least knew the basic dueling operations.
After drawing a card, she began to make her move.
Just as Shen Sui had predicted.
Although the Shipgirl World was divided into shipgirl and deep sea factions, in reality, most Life Card Masters’ starting decks were actually on the shipgirl side.
This was understandable; after all, when these Life Card Masters initially drew Soul Cards, they were mostly normal people. So their projections in the Soul Card World were pretty much similar; if they managed to draw Soul Cards from the completely mad deep sea faction, it indicated that the Life Card Master probably belonged in a psychiatric hospital in reality.
However, in the world of Shipgirl’s Stray, shipgirls have a probability of becoming deep sea entities after sinking and defeat.
There was a highly controversial event in the game which exploited this fact.
No matter the shipgirl game, normal player communities generally do not advocate ship sinking. However, there are quite a few players who indeed use sinking ships as a strategy.