Chapter 1368: Chapter 356: Trading Reform, Super Holdout_2
But he doesn’t want too many players to focus more energy on hoarding, reselling, and a series of meaningless actions.
This also gave him the idea to update the Trading House mode.
Currently, the Trading House operates on a fixed price model. When players list an item, others can buy it directly at that price.
Sellers only need to pay a 5% service fee to receive their earnings from the sale.
However, the spiritual resources in Monster World are so abundant that regular players find it hard to understand the prices of all spiritual resources, requiring a significant investment of time and energy.
It is inevitable for high-value items to be sold at low prices.
The plugin made by the Gold Coin Chamber of Commerce can only serve as a reference.
New types of spiritual resources are listed every day, and the valuation of these resources must be made using formulas, which aren’t necessarily accurate.
Moreover, many players are simply too lazy to look at any valuation formulas, opting to list the item directly if they feel the price is about right.
The items listed by these players become targets for reselling players to profit from.
To prevent such occurrences and avoid creating a financial profiteering channel within the Player Faction, he decided to add a brand new feature to the Trading House.
On the current fixed price model, a "Bid Listing" option will be added.
Players can set the price freely as always, but by selecting this option, the item will enter a 24-hour bidding period.
During this 24-hour period, all players can participate in the auction by bidding.
Each bid must be higher than the previous one, and the Trading House will publicly display the latest bid in real-time.
Once the item listing time ends, the highest bidder automatically completes the transaction, with sellers receiving earnings minus a 6% service fee, which is only 1% more than the normal price.
The core of this model is to fill the information gap with collective wisdom.
High-value items will no longer be picked up cheaply by buyers just because the seller doesn’t understand the market; the bidding process itself serves as a collective evaluation of the item’s value.
For example, Player A gets a "Shield-Breaking Crystal" from the adventurer dungeon.
There is no need to look up a pricing strategy or calculate valuation formulas; it can be listed in the Trading House for 1 sacrificial power using the "Auction Mode."
Once the item is in the Trading House, no matter how much other players bid, it won’t be sold.
Only after the 24-hour auction ends will the transaction be triggered.
At this time, players trying to get a bargain become competitors against each other.
They will gradually raise the price to a reasonable level.
This will significantly shrink the control space for reselling players.
Under the fixed price model, they relied on information gaps to get bargains.
But in the bidding mode, 58 million players have the opportunity to participate, making it much more difficult to buy low and sell high.
Over time, players solely looking to profit from reselling will be forced to turn to genuine resource production gameplay.
Or they must compete in the intense bidding to understand the market, rather than simply focusing on the pricing mistakes of beginners.
Qi Sheng’s intention is not to prohibit making profits through knowledge, but to let trade return to the essence of circulation.
To let every piece of spiritual resource match the player who needs it the most.
And to encourage players to invest more energy into exploration, Hunting, and other growth gameplay.
Rather than exploiting information gaps endlessly.
After summoning the underlying framework of the Challenger System with intersecting star trails, Qi Sheng began to work on editing the Trading House function.
PM.
The Challenger Tips echoed in the minds of all players:
[Challenger Tips: The game is about to undergo an online update, with this update content: Bidding Auction Mode.]
Update Content: Bidding Auction.
Content Introduction:
After this update, the Trading House will enable a dual-track trading mode. In addition to the existing fixed price model, a "Bidding Auction" mode has been added, offering a fairer trading experience for players.
Under the auction mode, after an item is listed, other players can participate in bidding within 24 hours.
Each bid must be higher than the current price, and the Trading House will display the current bid amount in real-time. After the 24-hour bidding period ends, the player with the highest bid will acquire the item, and the seller will receive the sale proceeds minus a 6% service fee.
...
The introduction of the new feature immediately sparked hot discussions on the forum.
There were both positive and negative reviews.
But the majority of players gave positive feedback.
The bidding mode saved them the time of deeply learning price knowledge.
Besides a few niche resource types, it basically eliminates the chance of other players getting a bargain.
They can focus more energy on growth.
The players who gave negative reviews generally had been deeply involved in the Trading House for a long time, spending a lot of time learning related knowledge.
An update completely disrupted their growth pace.
Although they could still profit from the Trading House in the future, the probability of getting a bargain was greatly reduced, forcing them to find another path.
Qi Sheng also collected information from player discussions on the forum during this process.
After a preliminary observation, he paid no further mind, turning his attention to the Phantom Spirit Wilderness Region of the Broken Soul Continent.
...
On the battlefield of the Civilization Ruins, the player army and the Jile Army were engaged in fierce slaughter and collision.
At this moment, a purple figure suddenly appeared in the sky above the battlefield.
Upon discovering the Gatekeeper Uncle’s appearance, players collectively fell silent, ceasing their attack on the Jile Warriors.
The Jile Army’s warriors also halted their offensive, entering a static state.
Only to see the Gatekeeper Uncle raise his hand with a wave, the sky unfolded with a Reflected Painting.
Countless players sat down on the ground, took out drinks and food, and then looked up at the sky.