Raiding a large dungeon like Menesteil feels vastly different from tackling other dungeons.
When I raided dungeons in the past, I sped through like I was making a prophecy, right?
That was possible because I could control the variables present in the dungeon with my abilities.
Monsters do have their own consciousness and move, but their paths are limited.
Traps may change their locations, but they are fixed enough that I can memorize them and counter them.
As for the pathways, as long as I memorize all possible routes, there’s no problem.
These aspects are somewhat similar in large dungeons, but one crucial element differs: the presence of adventurers wandering inside the dungeon.
In other dungeons, only one party can enter at a time. There’s a limit of four people per party.
Even the academy dungeon was designed with this limitation in mind, allowing only four to enter at once.
So, when I focused all my attention on the dungeon, I didn’t have to worry about other variables.
However, large dungeons are different. There’s no limit on the number of people here. Any party that wants to enter can come in.
Do you get it? This dungeon is filled with idiot NPCs who move around haphazardly based on irrational judgments!
Ah, just explaining large dungeons makes me heated.
From the perspective of someone enjoying a game normally, having adventurers is not entirely bad.
They do significantly increase the difficulty of raiding the dungeon.
But when new players first enter a large dungeon, they’re usually in the mid-game, right?
That means they’ve likely tackled most dungeons and think they’re accustomed to the game.
At that point, introducing adventurers as a new gimmick adds freshness.
It creates a new element that allows players to immerse themselves in the game.
When I first played the game, I didn’t think having adventurers was a bad thing, you know?
Sometimes, other adventurers would help in moments of crisis, and I’d even shout, “Adventurers are the best!”
But why did my opinion change?
Try being in the position of speedrunning. Doesn’t it make you want to curse?
When every second counts, having uncontrollable variables is a nightmare!
Just when you think you’ve finally set a record, suddenly an adventurer pops up next to you and starts trolling—how do you think that feels?!
It’s still horrifying to think about.
I did manage to take that adventurer down, fueled by my rage at my speedrun record, keyboard, and monitor, but that didn’t bring back what I lost.
And now, the group of adventurers in front of me seems to be gearing up for some trolling.
“Ahhh!”
“I don’t want to die!”
“Over there! Help!”
“Please! I beg you, save me!”
These people are attracting a swarm of monsters that they can’t handle and are making a desperate escape.
This is what they call a monster train.
This is the kind of variable I detest the most.
The moment I lay eyes on those idiots, my speedrun is practically doomed.
“Lady.”
Karl called me as he assumed a stance.
He must be asking me to make a decision on what to do.
If this were a game, I would have suggested abandoning them without hesitation. They’ve caused me enough trouble already.
But this is reality, and the four corpses that would appear the moment I turned a blind eye would naturally become my burden.
And I don’t have the confidence to bear that weight.
‘Let’s get ready to fight.’
“Prepare yourself. We’re going to help those foolish trash.”
Are those hellhounds following them?
Ugh, how annoying.
As if the heat wasn’t bad enough, now I’m facing trolls, and on top of that, those trolls brought along those idiots.
Taking a deep breath, I lifted my mace.
“Those dumb bastards barking up the wrong tree are amusing, huh?♡ Do they think they’re wolves just because they’re hunting trash?♡ Over there!♡ You’re better suited for flipping over and squeaking like a pig before a human!♡”
As I spat those words, the hellhounds’ gazes turned toward me.
The provocation ability of the Mesugaki Skill is absolute. At this moment, my prey is no longer those stupid adventurers but me.
“I’m going to give you a special lesson on how to deal with ugly, savage, pathetic beasts!♡ You better thank me!♡”
The lead wolf changed direction and charged toward me.
I could see the thoughts of biting my neck filling its mind.
Its teeth were definitely sharp—sharp enough to pierce iron.
But that was all it had.
Rushing at me with a speed that couldn’t even compare to Frey’s sword wouldn’t pose any significant threat.
I swung my shield toward the leaping creature.
The iron wall spoke to me, but I didn’t heed its words.
It wasn’t that my thoughts were different from the wall’s intent.
I simply had no intention of blocking it.
As my shield struck the hellhound’s face, its body flew through the air.
The creature lay sprawled on the ground, its shattered teeth making it convulse before it finally perished.
Perhaps it was because the leader had been so easily defeated.
The hellhounds that had been charging fiercely became sluggish.
Sigh. This is really irritating.
The flames attached to those bastards’ bodies are not mere decorations.
Being nearby raises the already high temperature of the air.
“Are you scared, you dumb bastards?♡ Are you feeling afraid?♡ Hahaha! You trash that doesn’t even know the word pride!♡”
Come at me quickly.
And then die.
At this rate, I feel like I might faint from the heat!
Alsetin knew Lucy’s skills well.
Having raided several wild dungeons near the academy with her a few months ago, he had to be aware.
She memorized every pathway of every dungeon perfectly.
She knew what monsters came out of the dungeons, where they were waiting, what equipment they had, and how many of them there were.
Naturally, she was also well-acquainted with where and how traps were laid out in the dungeon and how to disarm them.
The dungeon boss? There’s no way Lucy wouldn’t know that, as she knows everything about the dungeon.
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She offered him perfect strategies as if she had dismantled every dungeon boss herself.
Alsetin had raided dungeons more than a few times.
He had entered countless dungeons both as a party member and as a party leader.
Thus, he knew all too well what constitutes a proper dungeon raid and what it means to explain skillfully within it.
To someone like Alsetin, Lucy Alrn wasn’t just an excellent commander.
It would be more accurate to call her a prophet who hears everything about the dungeon from the gods.
At least, that was true until today.
“Information dealer. I’ll draw their attention, so you throw potions to that trash mob over there.”
“Understood.”
“Hey, pathetic! How long are you going to take? You’re my knight, and it’s unacceptable to struggle with that!”
“I’m sorry!”
“Handle it in 10 seconds! Or I’ll punish you! You pathetic trash!”
Even in this moment of chaos, as I confronted several adventurer parties and confusion ensued, Lucy was showcasing perfect command.
As situations changed every second and countless variables erupted in this hellish environment, she remained calm and presented the best choices.
I knew her command abilities were decent, but I still thought she was closer to a prophet than a commander.
But it turned out I was wrong.
She was both.
She was an able commander and a prophet who heard the voice of the gods.
Sigh. Is this the judgment of someone who just entered the academy?
Even a party leader tackling deep levels of a dungeon would probably believe it.
It’s awe-inspiring and full of admiration.
This can’t merely be explained by the bloodline of the Alrn family.
Lucy Alrn is simply too special of an existence.
I feel rewarded for trusting and following her.
Yes.
If it’s her.
If it’s her who is loved by the gods.
If it’s her who has turned every boastful claim into truth until now.
Then surely, she will lead me to where my master is.
“Information dealer! You’re so slow!”
“I’m sorry! I’ve finished the adjustments!”
“Then shoot arrows at those bastards rushing in from the back!”
Master. I will see your noble face soon.
Please welcome back your disciple who you haven’t seen in a while.