Chapter 2384: Chapter 1061: Turn One’s Own Spear Against One’s Own Shield
Originally, my greatest believer in Felen has leaped to become the one who hates me most and leads the main force in attacking me, while others have become auxiliary.
Especially Katherine, who seized every opportunity, directly adjusted her combat strategy, focusing around the Jackalwere Queen to actively create various chances for her to attack, maximizing her lethality.
The King of the Jackalweres has no heart left for battle, only thinking about escaping.
Yet he finds himself in despair, trapped in this powerful Magic Array that not only blocks the connection between him and his true form but also forbids Teleportation—there’s no way to leave here through methods like teleportation.
He’s not known for Speed, unable to shake off the opponents, and soon falls into a siege.
It seems that anyone with some ability dares to directly launch an Attack on him.
What most terrifies the King of the Jackalweres is the Controller of this powerful territory Magic Array; they either do not make a move or, once they do, deliver a lethal blow.
"Leave this to us, Blood Claw General, lead the troops and annihilate them completely, leave no one alive," Katherine ordered Blood Claw General.
He can still exchange blows with the Jackalwere Queen.
But facing the King of the Jackalweres, he’s outmatched, including the Skeleton Remains Attack Gaven just granted him, which, like most controlling abilities, has no effect on the King of the Jackalweres.
Although the opponent is flesh and blood, he’s entirely shaped by Berserk Divine Power, his control over his body far exceeds that of mere flesh, forming a series of Godhood Immunity abilities.
"As you command." Blood Claw also breathed a long sigh of relief.
Such level of Combat puts enormous pressure on him, with very low tolerance for error.
No, there is no tolerance for error.
His Attack felt like a tickle to the King of the Jackalweres, while a casual Counterattack from the King is a deadly threat to him.
It’s not that he’s too weak, but the enemy is too strong.
When he shifts focus to those ordinary Abyssal Jackalweres, he turns into an unstoppable Heavy Armor tank, leaving bodies in his wake.
No Abyssal Jackalwere can withstand a single blow from him.
The Jackalwere Army is already in full collapse, which naturally is not solely Blood Claw’s doing.
While they were locked in a fierce battle with the King and Queen of the Jackalweres, the Hobgoblin Army and Shadow Legion did not sit idle, flanking from both sides, attacking the Jackalwere Army from front and back, accelerating their downfall.
This reached its peak when the Jackalwere Queen was ignited, launching an Attack on the King of the Jackalweres.
"Defeated, we are defeated, Queen Charoma betrayed Yenogu, betrayed us, run for your lives!"
Those Jackalweres wailed in despair.
"If you want to live, cut off the Jackalwere Skull beside you, otherwise it will be our heads that roll!"
At this moment, for those Jackalweres, the most dangerous are not the Hobgoblins or Shadow Legion, but those Monster Vassal Troops who once timidly bowed to them, fought for them.
They do not wish to be buried with the Jackalweres, instead cut off their own heads.
For survival, they fight more desperately and fiercely than anyone.
Hobgoblin officers are accustomed to such situations during battles with Monster Tribes; it’s a frequent occurrence.
They handle it effortlessly.
The Hobgoblin Wolf Cavalry, with their Speed advantage, have already swept in from both wings, forming a massive bag formation, driving these defeated Jackalwere soldiers and rebellious monsters, preventing them from spreading far to the sides.
Instead, they are forced to flee along one direction, allowing the traitorous monsters further to slaughter the defeated Jackalwere soldiers, and facilitating the picking off of stragglers.
In terms of wickedness and ruthlessness, Hobgoblins are no less than Orcs and Jackalweres.
The only difference is Hobgoblins possess iron discipline and keep their promises; if they say they won’t kill other race monsters that have Jackalwere Skulls, they won’t kill them, only imprison them, guarded by a team of other Monster Vassal Troops.
For monsters without Jackalwere Skulls, they show no mercy, treating them like Jackalweres, slaughtering them without hesitation.
But this promise is akin to a devil’s promise, with significant caveats.
For instance, they don’t care whether the Jackalwere Skull was hunted by the individual or snatched from a companion.
As long as one has the ability, even slaying a companion before the Hobgoblins and snatching a Jackalwere Skull from their hands counts as completing the task.
Aside from iron discipline, Hobgoblins have a strong ambition for power; in their eyes, it is natural for the weak to be slain and the strong to earn the right to live.
Additionally, after the fact, due to other needs or events, slaughtering them is done without any psychological burden.
Because they initially honored their promise by sparing their lives during the war but never promised them eternal life.
Although compared to wilderness Hobgoblins, the Hobgoblins of Blood Gorge City abide by stricter military rules, closer to human-led intelligent life morality and behavioral standards.
But that is limited to the merchants and allies along the Conqueror Path.