Home Elf Kingdom: Game of the World Tree Chapter 1518 - 947: Planar Expansion (Part 1): Floating City

Elf Kingdom: Game of the World Tree

Chapter 1518 - 947: Planar Expansion (Part 1): Floating City
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Chapter 1518: Chapter 947: Planar Expansion (Part 1): Floating City

Dawn Era Year 20.

Time flies, years pass like a shuttle, and unknowingly, it has been 27 years since players arrived in the Segis World, even on Blue Star, nearly 7 years have passed.

The new game version "Elf Kingdom: World Tree" has been running for a full twenty Segis years.

During these twenty years, more and more players have descended, old players become legends, newbies become elites, while new players, on the one hand, worship the elite players telling legendary stories, while imagining themselves completing epic hidden tasks, becoming famous throughout the Sage Universe.

With dreams of the future, they joined this war against pollution, to conquer the worlds.

And as the conquest of the planes continued, the map of "Elf Kingdom" grew bigger like a snowball.

Unnoticed, the planes formally fused by the World Tree have already exceeded two thousand, which includes not only the main material realm suitable for various creatures to survive, but also various element planes and even dead planes...

Almost every day, new planes ascend in golden light, becoming part of the World Tree Leaf, and almost every day, players explore and locate more than one new plane, constructing Goddess altars that could be used to upgrade into resurrection points or even birth points. One new name after another arises, leaving many legends in the endless void; one after another lost planes wash away the darkness upon players’ arrival, and are reborn.

The reputation of the Elf Chosen Ones has spread throughout the Plane Universe.

Savior, Prophet, Divine Envoy, Brave...

So many praises and halos envelop them.

Although with the expansion of the player base, there are always some groups and individuals whose behavior and cognition deviate from the mainstream, overall, due to the highly strict task system and penalty mechanism in "Elf Kingdom", order remains intact.

Liberals repeatedly denounce the reward and punishment mechanism and task lines of "Elf Kingdom" on the internet, complaining that too many restrictions make the entire game constraining, unable to freely do things they love, and only listening to system arrangements.

Those who view catastrophes argue that the game remains a game, players remain players, treating stories and NPCs of "Elf Kingdom" as another world, and viewing those so-called "programs" as companions is simply ridiculous, especially various mechanisms beneficial to NPCs, which they detest the most.

These voices are most frequent among new players.

However, no matter how many mixed voices there are, they cannot defeat the mainstream supporters of "Elf Kingdom", a mainstream principle formed since the internal testing of "Elf Kingdom":

This is a game, but this is also our world...

If you like, play; if not, leave. This is "Elf Kingdom", a world we Elf Chosen Ones built brick by brick, this is another home for us in the virtual network, absolutely not to be desecrated!

The player will that Eve wanted to shape since internal testing has finally become reality through repeated task reinforcement, reward and punishment screenings, year after year of development.

Of course, among all players, old players from Tianchao who participated in several rounds of internal testing feel this the deepest.

They are also the group that most adheres to the native order and rules of "Elf Kingdom".

One optimist is among them.

As a former member of the strongest strategy team in "Elf Kingdom", he has always been full of love for "Elf Kingdom", also considering NPCs in the game as true companions from another world.

Of course, the former strongest strategy team disbanded with the departure of their captain Boxed Meal.

However, the members of the former Boxed Meal team did not leave separately but regrouped after a period of quietness, joining the pioneering teams of the Mengmeng Committee, serving as leaders of pioneering players.

The pioneering team is a variant of the strategy group, appearing after the new version "World Tree" of "Elf Kingdom", and gradually refined with the integration of Dawn World by World Tree and the blueprint for the Magic Energy Core listed in the mall, eventually formally forming.

Hmm?

You ask why the mall has the long-lost blueprint for a Magic Energy Core?

Don’t ask, it’s system welfare.

Unlike the conventional goals of strategy groups, the purpose of the pioneering team is only one, which is to find new planes in the Segis World, establish coordinates in a new plane, i.e., altars, and prepare for subsequent World Tree branch insertion, constructing plane strongholds to prepare for the arrival of more players.

To put it plainly, they are the vanguard troops for plane conquest.

Pioneering teams often operate actively in various places of the Segis World, seeking potential Plane Channels, and once found, they enter with ready supplies, carrying out initial exploration and establishing coordinates.

This is an action to seize opportunities, thus... during pioneering, different pioneering teams often conflict, even with the penalty mechanism, they often fight fiercely.

Especially during the pioneering of the Dawn World, they almost fought tooth and nail.

It was from then onwards that "Elf Kingdom" updated the pioneering rules, formally confirming the new world pioneering system.

According to the rules updated after the integration of Dawn World, the pioneering rights of a new world belong to the first team to establish coordinates on the plane.

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