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After reading about the quest of the princess, I couldn't help but wonder.

'Is there a way to save this princess?'

After reading through some more chats of random players, I found out that many priests from the church of goddess Aphrodite have tried to cure the daughter of the duke, but to no avail.

They could only suppress the poison at best but it was said that the princess's condition turned dire with every passing day. Many of the famous Alchemists who were part of the top player leaderboards tried to make different kinds of antidotes, but none of them could make one that could cure the princess.

No one can actually blame them though. After all, it was still too early in the game and according to the developers, the players haven't even discovered 1% of what the game has to offer.

'Come to think of it…. Don't I also have an Alchemist Job..?'

I suddenly remembered something. Not only did I get a new class, but also a special grade Job, which was nonexistent currently in the game.

Thinking about this, I recalled my status screen.

[ Name: Shura

Level: 34 (3,584,164/39,680,000)

Jobs: Night Alchemist

Class: Dulwak's Heir

*The probability of dealing additional damage while hitting a weak spot has increased.

*All blade-type items can be equipped with some penalty if level requirements aren't met.

*Magic and Physical power can be used simultaneously.

*Grants a special job (Night Alchemist)

Titles - (Legend)

*Resistance from all types of status conditions.

*NPCs will easily recognize you.

*A rebirth after every death.

Health: 790/790. Mana: 220/220.

Physical Attack: 437.

Magic Attack: 164.

Physical Defense: 56.

Magic Defense: 49.

Stats

Strength: 32.

Intelligence: 20.

Vitality: 15.

Agility: 17.

Dexterity: 14.

Special Stats

Luck: 11.

Perseverance: 3.

Sharpness: 4.

Sensitivity: 2.

Dignity: 2.

Undying: 1

Insight: 2.

Heroic: 0

Remaining Stat Points: 340.]

"Man.."

I couldn't help but say in appreciation. I was level 34 in one day of game time, it was basically unheard of. My stats were all similar to a player in level 50s…. Not to mention I haven't invested even a single stat point anywhere yet.

But right now, what I was worried about wasn't my stat, rather, it was that shady sounding Job.

Night Alchemist…

It was a special grade job that I had received as a bonus with the legendary class. But although I had the job, I had no idea as to what this job did.

I knew about the normal Alchemists. An alchemist was a pretty complicated job which can even be treated as a separate class. It was very versatile and can do the job of multiple classes.

Healers can heal people, and so can Alchemists, they can make potions that can heal both health and mana.

Combat classes can deal damage, and so can an alchemist by utilising the elements of nature.

Production classes can produce various kinds of items, and so can an alchemist.

But it was only true for Alchemist that it would reach a high level. Currently, there were no alchemists in the rankings that were versatile in the top Alchemists ranking. Not only that, an Alchemist's level was very hard to be raised and it was as useless as a human's tailbone in the early phases of the game.

So even though the developers had already talked about the things an Alchemist can eventually become in the far future, most of the players decided to pick other classes instead of an Alchemist.

For me though, it was different. Mine alchemist wasn't a class, rather it was a job, and even its name was a bit different from your usual alchemists.

Thinking about this, I decided to check out my job information.

[Job - Night Alchemist

Type - Special (Growth)

Status - Potential locked

A job followed by the Sage Blades owner. Many of the previous owners discarded this job while many chose to use it.

Can do anything a normal alchemist can do. Unlock the Job's potential to discover its hidden secrets.]

There wasn't much information about the job, but it did come with some job-specific skills as far as I remember.

I brought up the skills that came with the job and couldn't help but be pretty surprised.

[Basic Alchemy (Mastered)

Type - Passive Skill

You have the knowledge and power of an alchemist in your grasp. All basic alchemy-related skills are at the mastered state. ]

[Basic element exchange (Mastered)

Type - Active Skill

Follow the law of equivalent exchange and gain the power of every element of the world.

20% chances of successfully converting a normal grade matter.

5% chances of successfully converting a rare grade matter. freewe(b)novel.com

0.5% chances of successfully converting an epic grade matter.]

[Basic potion creation (Mastered)

Type - Active Skill

Follow the heart of a devout alchemist and create potions as long as you have the recipe.

20% chances of successfully concocting normal grade potions.

5% chances of successfully concocting rare grade potions.

0.5% chances of successfully concocting epic grade potions.]

[Basic elemental control (Mastered)

Type - Active Skill

The will of the earth bends to the will of a true alchemist. You have a basic understanding of all elements. Performing basic elemental control is possible for matters of rare grade and below.

Mana will be consumed according to the amount of matter being controlled]

[Warning - An alchemist is more than what the world takes it to be. You've discovered the hidden special job, Night Alchemist. A new path has opened for you.]

[Night Alchemy (Potential Locked)

Type - Passive skill

You have the knowledge and power of an alchemist in your grasp. All basic alchemy-related skills are at the mastered state. You've dived further into the art of alchemy, you can identify any matter below the epic grade.]

[Night Alchemist's Element Exchange (Potential Locked)

Type - Active Skill

Follow the law of equivalent exchange and gain the power of every element of the world's every element. Being a Night Alchemist, the chances of successfully converting a matter is increased two fold during the nighttime.

(Chances during daytime)

40% chances of successfully converting a normal grade matter.

15% chances of successfully converting a rare grade matter.

5% chances of successfully converting an epic grade matter.

2.5% chances of successfully converting a special grade matter.

0.1% chances of successfully converting a Legendary grade matter]

[Night Alchemist's potion creation (Potential Locked)

Type - Active Skill

Follow the heart of a devout alchemist and create potions as long as you have the recipe. Being a Night Alchemist, the chances of successfully concocting a potion is increased two fold during the nighttime.

40% chances of successfully concocting normal grade potions.

15% chances of successfully concocting rare grade potions.

5% chances of successfully concocting epic grade potions.

2.5% chances of successfully concocting special grade potions.

0.1% chances of successfully concocting Legendary grade potions.]

[Night Alchemist's Elemental Control (Potential Locked)

Type - Active Skill

The will of the earth bends to the will of a true alchemist. You have a rare understanding of elements. Performing complex control of elemental control is possible depending on mana for matters of the special grade and below.

Mana will be consumed according to the amount of matter being controlled]

[Night Alchemist's Item Creation (Potential Locked)

Type - Active Skill

You have discovered the essence of a true Alchemist. It is possible to create items using matters that you have converted.

20% chances of successfully creating normal grade items.

10% chances of successfully creating rare grade items.

2.5% chances of successfully creating epic grade items.

0.1% chances of successfully creating special grade items.]

[Completing the class quest can unlock some of the Night Alchemist's potential, evolving the existing skills and generating new skills.]

Slack Jawed!

If I was a little surprised when reading about the basic Alchemist's skills, then I was completely flabbergasted when I read about the Night Alchemist's skills!

What the fuck was this?!

It was even better than getting an epic class.

Was this really just a job? What were jobs in the game anyway? An occupation?

For the first time since I started playing the game, I was questioning my understanding of the game. Was this really a job? Or was the understanding of players regarding a job incomplete? I didn't know and I had no one to answer my questions either. So I decided to put these things at the back of my head for now.

What currently mattered was that I could probably create some antidotes myself too. But for that, I needed to find the right recipe and materials first.

The whole night I researched recipes for antidotes and surprisingly, there was a lot of information about them, as they were quite famous, even for non-alchemist class. There were many kinds of differences that dealt with potions and could create a potion, so the recipes for all types of potions were quite sought after.

Some of these classes were cooks, doctors and even herbalists! After looking around for the most potent antidotes, I found out that there were quite a lot of people selling antidotes in the auction and online marketplace, but none of them could cure a curse above the common grade.

From what I've heard about the little princess, she would need an epic grade antidote at least, to cure the poison, although even I wasn't sure.

There weren't many people who were selling the recipes, as it was common to sell them to people who needed them for a high price. There were some normal graded ones, but I didn't need those and even they were priced at 500 golds at least.

10 gold coins in the game was worth 1 USD, which basically meant even the cheapest of the recipes were worth 50 USD.

For now, I decided to just sleep in the game and think about getting the antidote after waking up.

Sleeping for 4 hours in-game gave the same amount of energy to the real body that it'd get by sleeping in real life.

...

//DreamNote//

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