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Chapter 6: Patron Anais (5)

Title: TT3 Prologue Stage - Complete Walkthrough

Author: Torch Dancer

Hello.

I'm Torch Dancer.

The TT3 complete walkthrough series has now reached TT3, before the prologue, so the content isn't too long, and we can wrap it up in just one episode.

First, let's take a look at the table of contents.

Full Map and Item Locations

Main Quests

Mansion Cleanup

Defeat Airdra

Defeat Anais Vergsong

Side Quests

Collect Anais's Diary

The Maid's Final Meal

The Man Who Couldn't Leave Prison

Birthday Gift for the Daughter

Support Characters

Porsche Kyeong

Hunting Dog Mars

Endings

If You Don't Receive the Kill Switch

If You Receive the Kill Switch

2-1) Defeat Airdra

After completing "Mansion Cleanup" as part of Ghost Butler's request in the side quest, "2-1) Mansion Cleanup," you won't be able to find the "Anais Room Key."

The Ghost Butler suggests that the key might have been swallowed by the "monster in the annex."

Head to the annex.

Here, you'll encounter soldier monsters stronger than the maids and butlers.

Just be cautious of the ones in armour.

Defeat them reasonably, and when you reach the last room, you'll encounter Airdra.

Somewhere... a creature resembling a digging machine?

A form that combines biology and machinery...

A long neck...

As you collect the side quest items, "Anaiss Diary," you'll learn about the identity of this creature.

It used to be a machine used before Anaiss illness was cured.

A machine to assist with breathing...

An artificial respirator?

I've been feeling this way for a while, but the science in this world is quite erratic...

Anyway, since it's a fusion of an artificial respirator and a monster, it uses wind-based skills.

This is essentially a boss battle.

Once Anais reaches the entrance, the Ghost Butler event will trigger, and it will end automatically.

[Stage 1: Inhalation]

Basically, this creature attacks by swinging its neck.

It's a simple 3-beat pattern that's easy to dodge.

After attacking a few times, the creature will use "Inhalation."

*Make sure you've picked up any necessary items beforehand!!

Objects in the vicinity are sucked into the creature's mouth like a vacuum cleaner.

Use the knight's "Push" skill to quickly escape its range.

Otherwise, you'll be dragged in within an instant.

Then, move away from the knight and wait outside his attack range for the inhalation to end.

Do not attempt to shoot arrows as a rogue. Due to the creature's steel exterior, all damage is reduced by half.

This creature is a prologue mob, but it's an elite, so it has 300 health points.

Our equipment is just basic equipment.

To kill it with a sword, you need to strike 120 times, and to kill it with arrows, you need to shoot 300 times.

It's just easier to follow the walkthrough.

Anyway, after Inhalation, the creature will open its mouth wide and begin spewing breath.

At some point, Anais escaped to the entrance, and the Ghost Butler event will end automatically.

[Stage 2: Exhalation]

This time, Airdra exhales wind.

Before that, the creature will attack by swinging its neck several times. In this phase, it performs a 3-beat pattern with one big swing at the end.

When the creature is preparing to exhale, use the magician's "Barrier" skill.

Simply create it, and you'll be pushed back, so use pillars or columns to lean on and create a dome shape.

Wait for the creature's exhalation to end.

Furthermore, when it starts breathing deeply,

Switch to the knight and use the "Push" skill to get close to the creature's mouth and thrust your sword into it.

Here, the fire arrow won't work.

Earlier, it sucked in air, but now it's exhaling air. When we breathe heavily, we open our mouths wide, and when we exhale, we close them slightly, right? So, it's hard to find the right angle to insert the fire arrow into its throat.

Anyway, keep repeating this pattern to accumulate 100 damage, and the creature will enter pattern 3.

[Stage 3: Brainstorm]

With two-thirds of its health gone, this creature goes berserk.

Now, it's not a 3-beat but a 6-beat pattern. It attacks twice quickly on the 4th and 5th beats.

Simultaneously, it starts spewing lightning on the ground, making it impossible to get close.

Use the rogue's double jump to step on the decorations on the wall and approach it.

See the creature's head area?

There's the core of this creature, which was once an artificial respirator.

Climb up to the 3rd-floor decoration shelf by stepping on the wall, switch to the magician, and create a barrier in a "T" shape around the creature's neck like a collar.

Just like in TT1 and TT2, our magician's barrier also has "mass."

You can solve weight-reduction puzzles with the barrier and even create bridges to cross traps.

After putting on 3-4 barrier pieces in this "T" shape, the creature's neck will break without being able to overcome the weight.

Then, as you plunge its head into the ground while it's spewing lightning, the machine's core takes 100 damage, and the creature falls.

Afterward, it will spit out the "Anaiss Room Key."

*Alternative Method

The above method is the standard strategy for the mansion stage.

However, as is typical of this game, there are hidden strategies.

After the opening, instead of going straight to the mansion, explore the village thoroughly. You'll find a character named "Pierre Mopasan" under a tree behind the inn.

Speak to him.

"She was my nephew by blood but I treated like a daughter. She called me Uncle and followed me all around."

"That monster... for five minutes before midnight, he sleeps. The original machine did the same. If you use 'this' while the monster is asleep, you can defeat it."

"[Received the 'Kill Switch.']"

After receiving the switch, roughly set up a "camp" in the village or in front of the mansion, and choose to "rest" to advance time automatically.

Then, when you enter the mansion at the right time, the monster will be sleeping inside the annex.

Whirring... whooo...

Inspect the panel of the machine core,

Do you see the orange burn message?

"[Equipment is being checked.]"

Open the connection terminal below the panel, use the "Kill Switch" given by the man, and activate it. This will end the strategy.

Zi-zi... Zi-zi...

"Th-this... equipment... is... che... cking... the... sys... tem..."

Whirring... Kung!

Again, the "Anaiss Room Key" comes out of its mouth.

Afterward, return to the main mansion and unlock the sealed Anaiss room door to enter the final boss battle.

Once the boss battle is over, it will automatically transition to the ending, so be sure to complete the side quests and recruit support characters before entering.

Endings

5-1) If You Don't Receive the Kill Switch

In the place where the ghost butler disappeared, there remains a scrap note with newspaper articles.

It compiles news about people who had received "help" from Wonderstein in various parts of the world and turned into monsters.

And there's a rumour collected from an island in the Caribbean that says, "He has resurrected the dead."

It seems the butler did some investigation in his own way.

Could it be another resurrection angle?

5-2) If You Receive the Kill Switch

After the boss battle, Pierre Mopasan opens the mansion's door and enters.

He looks at the deceased Anaiss body and sheds a tear for a moment.

Then, he stands up and starts talking about Wonderstein. (Wonderstein is everywhere...)

"I've seen Wonderstein too. On the day Wonderstein visited this mansion, I was here too."

"Do you know? The 'Kill Switch' I originally gave you was meant to be used at midnight that day."

"That's right. On that day, I came here to kill Anais. I was going to disguise it as an 'accident.'"

"Wonderstein used his mysterious power to heal Anais, so I couldn't even try..."

"I could feel it with a merchant's intuition. Behind his friendly smile, there's something chilling."

"Oh, why was I trying to kill my niece, you ask? Well, that's..."

***

"Uncle Pierre...?"

Her uncle looked at her with a cold expression, an unfamiliar face, yet familiar in a different way. His face lacked the usual warm smile and affectionate gaze.

"Uncle... Why are you here?"

"Because you became an obstacle."

"What...?"

"It's me, Anais. It's me."

He placed a stack of documents he had been holding onto the table. It was the information he had taken to investigate during the day.

"Do you understand what I'm saying? If you're as smart as they say you are, you should."

A traitor within the inner ranks closely associated with pirates. She knew that only a few of the employees in the highest ranks could pull off something like that.

She thought that someone at the top of the company was involved... could it be?

The person she trusted more than anyone else...

"Why did you suddenly come today of all days?"

"I heard the report that you were investigating the Froland branch. I rushed here as soon as I found out you had finally learned about the 'island.'"

"A person who dedicated their life to the company... why?"

Pierre's lips twisted as he spoke with disdain.

Pierre got up from his seat.

"And as for the machine... Well, IMT's engineers... they should be more humble. In the Underground Guild, there are talents just as exceptional as they are."

Pierre fiddled with the Kill Switch in his hand and put it in his pocket.

He looked at his fallen niece for a moment, feeling a pang of guilt, but he quickly hardened his heart.

"I'm sorry, but there's no other way."

"Ugh..."

Her breathing was so laboured that it was almost impossible to control her body.

Her limbs went weak, and her muscles trembled with spasms.

It was the suffocation she hadn't experienced in 15 years.

She couldn't even scream.

Sweat dripped profusely from her back and forehead.

"How much did I suffer when I was just 5 years old?"

Tears flowed from her eyes.

"While she was was dozing off, the machine malfunctioned in such a way that you suffocated."

"Ugh..."

"But don't worry. I just gave the maid a light sleeping pill."

Blue lines gradually spread on Anais's pale skin.

The onset of cyanosis had begun.

Pierre picked up a scroll from the table.

Now all he had to do was wait for the unfortunate news in his own bedroom.

Pierre glanced at Anais for a moment with a complicated expression before passing her by.

Tears flowed down her cheeks.

Her life was built on such a fragile foundation, like a sandcastle that would crumble with just one accident.

Even her genius intellect and her influence in the business world couldn't help in a situation like this.

Anais closed her eyes.

If it was to be an accident, she wont be a burden to the people who had loved and cared for her, even if it was the last bit of consideration she could offer.

It was all she could do.

And so, at the moment when she accepted death...

Creak.

The door opened.

Cold night air flowed into the room.

Anais instinctively raised her head.

Her tear-soaked irises quivered.

A corridor where the moonlight had settled.

There, a black shadow stood.

She blinked once, and his figure became clearer.

Tall stature, a sturdy physique, and dazzling blonde hair that fluttered in the cold breeze.

His pale face was like a work of art, exuding calmness and enjoyment.

"It's not too late, is it?"

Frank Wonderstein.

He smiled at Anais.

"Miss Anais?"

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