Guild Wars

Chapter 1130 Rank 6 Core Members 2
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Thank god the Rank 7 Bank belonged to them and Money lover was in charge of it. Otherwise, the entire main plane would shatter immediately.

Immortal - Divine Class (Rank 6)

Rank 1: All Elemental Divine Spirit Root (Passive), Body of Laws (Passive), Spirit Cultivation (Active), Five Elements Worldly Palm (Active)

Rank 2: Foundation Building Spells (Active), Body Refinement Seals (Active),

Rank 3: Auto Cultivate (Passive), Dharma Powers (Passive)

Rank 4: Nascent Resurrection (Active), Soul Sense (Active)

Rank 5: Soul Cultivation (Passive), Physical Immunity (Passive)

Rank 6: Ascension Power (Active), Mahayana True Body (Active).

Exp gain rate: 0.1%

Rank up difficulty: 50%

Class weapons: Any.

Class skills: Any Elemental, Physical and Special.?

?Ascension Power – Active skill

Effect: The power of an Ascension stage cultivator lies in their ability to manifest the laws of the world through their Dao Fruit. When activating this skill, you are able to freely manipulate and harness any elemental forces you have comprehended. Your attacks become infused with elemental might, delivering devastating blows to your enemies.

Duration: 1 hour

Cooldown: 1 day.?

?Mahayana True Body - Active skill

Effect: The Mahayana True Body represents the Immortals mastery over their physical and spiritual essence. When activating this skill, you enter a state of transcendence, gaining immense power and control over your being. During the Mahayana True Body state, you tap into the depths of your body's Hidden Treasures, allowing you to sequentially open the Either Inner Hidden Gates without any penalty.

Gate of Opening: Unlock the first Inner Gate. This increases Strength by 100%.

Gate of Healing: Unlock the second Inner Gate. This increases Strength by 10% and refills all stamina and mana continuously for the duration of the skill. This gate can only be activated after the first inner gate.

Gate of Life: Unlock the third Inner Gate. This increases Endurance by 100%. This gate can only be activated after the second inner gate.

Gate of Pain: Unlock the fourth Inner Gate. This increases Dexterity by 100%. This gate can only be activated after the third inner gate.

Gate of Limit: Unlock the fifth Inner Gate. This increases all stats by 50%. This gate can only be activated after unlocking the fourth Inner Gate.

Gate of View: Unlock the sixth Inner Gate. This increases Intelligence by 100%. This gate can only be activated after unlocking the fifth Inner Gate.

Gate of Wonder: Unlock the seventh Inner Gate. This gate negates all non-equipment skill cooldowns for the duration. This gate can only be activated after unlocking the sixth Inner Gate.

Gate of Death: Unlock the eighth Inner Gate. This gate represents the ultimate stage of the Mahayana True Body, granting you a brief glimpse of the Immortal realm. You temporarily gain the ability to use the Divine Law of Immortality. This gate can only be activated after unlocking the seventh Inner Gate.

Duration: 1 hour

Cooldown: 3 hours.?

Oh? Kiran's first skill was pretty average among Divine classes, allowing him to throw attacks down wantonly. That was normal and unimpressive given the scale of what he could already do, but that second skill!

After opening the last gate, he can temporarily use a Divine Law like a True God. So even if he didn't have Divine Energy to fuel it, he could easily suppress any mortal being to death. What a crazy skill.

?Colossus - Divine Class (Rank 6)

Rank 1: Tyrant Body (Passive), Titan Strength (Passive), Giant Fist (Active), World End Stomp (Active)

Rank 2: Limitless Berserk (Active), Power Clones (Active),

Rank 3: Aura of Strength (Passive), Damage Preservation (Passive)

Rank 4: Magnitude (Active), Power Lariat (Active)

Rank 5: Equipment Condensation (Passive), Ultimate Velocity (Passive)

Rank 6: Elemental Colossi Body (Active), Power Soul (Active)

Exp gain rate: 0.1%

Rank up difficulty: 50%

Class weapons: Any Unarmed, Large.

Class skills: Any Strength, Physical and Berserk.?

?Elemental Colossi Body – Active Skill

Effect: Manifest the entirety of your power and squeeze it into your musculature, allowing you to expand beyond the limit of your typical body. When gigantified, all your stats are increased by 300%!

Duration: 10 minutes

Cooldown: 30 minutes.?

?Power Soul – Active skill

Effect: Activate this skill to imbue yourself with the Power Soul, a special entity formed from your sheer physical power. This allows all your attacks to possess soul damage, while granting yourself 50% increased soul defense and resistance for the duration.

Duration: 10 minutes

Cooldown: 30 minutes.?

Nothing much to say about Boyd. His class was pure muscle and it opted to stay that way. Though, the addition of a skill that allowed him to deal soul damage and most importantly, defend against it, was utterly crucial and a great thing.

?Divine Shot - Divine Class (Rank 5)

Rank 1: Scavenger Pro (Passive), Sleight of Hand Pro (Passive), UAV (Active), Care Package (Active)

Rank 2: Sentry Gun (Active), Predator Missile (Active),

Rank 3: Stopping Power Pro (Passive), Martyrdom (Passive)

Rank 4: Attack Helicopter (Active), AC-130 (Active)

Rank 5: Commando Pro (Passive), Last Stand Pro (Passive)

Rank 6: EMP (Active), Tactical Nuke (Active)

Exp gain rate: 0.1%

Rank up difficulty: 50%

Class weapons: Any Ranged.

Class skills: Any Ranged and Energy.?

?EMP – Active skill

Effect: Activate this skill to release an Electromagnetic Pulse that cancels enemy skills and spells as well as disabling enemies' equipment and forcefully unequipping them. This skill also silences all enemies for the duration.

Duration: 1 hour

Cooldown: 16 hours.?

?Tactical Nuke – Active skill

Effect: Activate this skill to calls in a Nuclear Strike that detonates after 10 seconds, killing all targets within an Area Zone regardless of their methods as long as they are at the same Rank as the user, while also killing the user as well. This deals 30,000% nuclear damage to any other target that doesn't directly die.

Cooldown: 7 days.?

Draco was speechless. He knew Shani, Boyd's cute dark skinned tomboy wife. He couldn't reconcile that athletic and easygoing young lady with a woman who could create such destruction with a snap of her fingers every 7 days.

?The Bastion - Divine Class (Rank 6)

Rank 1: Law of Defense (Passive), Divine Bastion (Passive), Immovable Defense (Active), Perfect Reflection (Active).

Rank 2: Shield Wave (Active), Ground Smash (Active).

Rank 3: Indomitable (Passive), Indefatigable (Passive).

Rank 4: Noble Sacrifice (Active), Vanguard (Active).

Rank 5: Best Offense Is A Good Defense (Passive), Best Defense Is A Good Offensive (Passive)

Rank 6: Perfect Taunt (Active), Pass The Baton (Active)

Exp gain rate: 0.1%

Rank up difficulty: 50%

Class weapons: Any Hammer, Shield.

Class skills: Any Defensive and Physical.?

?Perfect Taunt – Active skill

Effect: How dare the enemy try to bypass The Bastion and attack your allies whom you have sworn to protect? Simply speak out any line you wish and it shall convert into the most triggering thing for the opponent, taunting them to attack you for the duration.

Duration: 1 hour

Cooldown: 1 second.?

?Pass The Baton – Active skill

Effect: Sigh, I am not willing! The Bastion realizes that things aren't looking good and decides to burn the last remaining bit of his lifeforce to grant all his allies invincibility for the duration. In that time, he hopes that they can escape in time…

Duration: 1 hour

Cooldown: Once per battle.?

Damn, Uno was trying to compete with RamButt, that freak? A skill to speak out the most triggering thing? Draco wondered what Uno would say for him, and he would investigate later.

?The Lich King - Divine Class (Rank 6)

Rank 1: Lich King's Might (Passive), Law of Death (Passive), Perfect Return (Active), Bestow (Active).

Rank 2: Death World (Active), Turn Living (Active).

Rank 3: Lich King's Blessing (Passive), Law of Frost (Passive).

Rank 4: Supreme Netherworld Gate (Active), Darkness Envoy (Active).

Rank 5: Soul Defilement (Passive), Indestructible Army (Passive)

Rank 6: Soul Harvest (Active). Necrotic Barrier (Active)

Exp gain rate: 0.1%

Rank up difficulty: 50%

Class weapons: Any Sword, Lance.

Class skills: Any Ice, Death and Soul.?

?Soul Harvest – Active skill

Effect: Tap into the dark magic of the underworld, allowing you to harvest the souls of fallen enemies to replenish your own power. When using this skill, you consume the essence of defeated enemies within a radius of an Area Zone restoring a percentage of your health and mana based on the number of souls harvested. The skill provides a 10% health and mana restoration per soul consumed. Additionally, for a duration of 20 seconds after using Soul Harvest, your dark magic abilities deal 300% increased damage.

Cooldown: 60 seconds.?

?Necrotic Barrier – Active skill

Effect: Embrace the necrotic energies that surround you, forming a protective barrier that absorbs incoming damage. Upon activation, this skill creates a shield that absorbs 90% of incoming damage and absorbs 50% of the equivalent your maximum health to restore itself. Furthermore, any enemy that attacks you while the barrier is active will be afflicted with a debuff, reducing their damage output by 30%.

Duration: 1 hour

Cooldown: 3 hours.?

Very damn useful skills, that was for sure. Dreary Traveler had only been a relative average necromancer in the previous timeline but after showing his value here and joining Umbra, he had only become greater and greater as the days went by.

?Demon Soleus - Divine Class (Rank 6)

Rank 1: Red Leg (Passive), Infinite Agility (Passive), Area Destruction (Active), Around the World Kick (Active).

Rank 2: High Kick of Flames (Active), 10,000 Kicks (Active).

Rank 3: Air Step (Passive), Indestructible Calves (Passive).

Rank 4: Supreme Down Kick (Active), Demonic Hands (Active).

Rank 5: Hellfire Legs (Passive), Anti-Water Flames (Passive)

Rank 6: Blazing Footwork (Active), Inferno Kick (Active)

Exp gain rate: 0.1%

Rank up difficulty: 50%

Class weapons: None.

Class skills: Any Unarmed (Leg), Fire and Agility.?

?Blazing Footwork – Active skill

Effect: Ignite the power of fire within your legs, enhancing your speed and agility to extraordinary levels. When activating this skill, flames envelop your legs, leaving fiery trails with each step you take. While this skill is active, your movement speed is increased by 5000%. Additionally, any enemies you come into contact with during this time have a chance to be ignited, suffering 50% fire damage over time.

Duration: 1 hour

Cooldown: 3 hours.?

?Inferno Kick – Active skill

Effect: Unleash a devastating fiery kick upon your target, engulfing them in flames and dealing 10,000% fire damage. The kick inflicts high burning damage to the target, causing an additional 40% damage over time.

Duration: 3 minutes

Cooldown: 1 day.?

Gawt Dayum.

Those two skills were enough to execute any enemy that even looked at Sanji wrong. The damage numbers would be very fucking useful when Sanji became a True God, allowing him to throughly abuse the Divine Point system to kick the grey rot to death.

?Magma King - Divine Class (Rank 6)

Rank 1: Red Dog (Passive), Logia-type Body (Passive), Magma Fist (Active), Magma Wave (Active).

Rank 2: Aka Inu Fist (Active), Absorption (Active).

Rank 3: Ice Suppression (Passive), Infinite Magma (Passive).

Rank 4: Chest Piercing Magma Claw (Active), Lava Ball (Active).

Rank 5: Rising Temperature (Passive), Everlasting Flow (Passive)

Rank 6: Molten Barrage (Active), Magma Flow (Active)

Exp gain rate: 0.1%

Rank up difficulty: 50%

Class weapons: None.

Class skills: Any Magma, and Unarmed.?

?Molten Barrage – Active skill

Effect: Upon activation, you summon a volcanic eruption, causing molten rocks to rain down on your foes. These rocks deal 300% area-of-effect damage upon impact, causing significant magma and physical damage to all enemies within an Area Zone. The burning effect from the molten rocks also inflicts 60% fire damage over time.

Duration: 30 minutes

Cooldown: 40 minutes.?

?Magma Flow – Active skill

Effect: Tap into the raw power of magma, surrounding yourself with a flowing torrent of molten energy. When activating Magma Flow, your body becomes enveloped in a swirling mass of molten lava, granting you enhanced defenses and offensive capabilities. While in this state, your physical and magical damage is increased by 800%, and you gain full resistance to incoming fire and heat based damage. Additionally, any enemies in close proximity to you suffer continuous fire damage.

Duration: 1 hour

Cooldown: 1 day.?

Draco was seating just imagining the heat from Akainu's skills. He definitely would not stand anywhere near that fellow with 300 layers of ice in between.

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