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I had decided! We were going to register as an Adventurer! But what is truly an Adventurer and their difference from other things such as a Hunter, an Explorer, or a Sect Disciple? Well, there are many differences between all of them, although there are more similarities between Hunter, Explorer, and Adventurer, while Sect Disciples are way different.

Adventurers belong to the Adventurer Guild, they're all independent from each town, but at the same time they're all like sibling Guilds and have an alliance of mutual interests. Adventurers are free to do whatever they want, and unlike the Sect Disciples that must serve their sect, the family, and the nation the sect is serving, Adventurers are free to do whatever they please.

They're a group of strong people that are thirsty for… well, pretty much adventure. They adventure outside and hunt monsters. Of course, that seems pretty simplistic and boring, right? Well, the Adventurer Guild purchases the corpses of the monsters they hunt and give Adventurers sustenance by paying for their hunts.

This means that the stronger you are, the more you can hunt, and the more money you can get. There are also Quests in the Adventurer Guilds, apparently, and you can do them to get some interesting rewards, these quests are either made by the guild itself or the townspeople, so an Adventurer often helps the people of the town where they're living or staying in.

They also got special privileges, such as using the cards they get to access high level areas that are often guarded by the nation's sects, even without belonging to the nation soldiers or their sect, the stronger you are, the more dungeons and other wild areas you're allowed to enter.

It is pretty much similar to sects' systems, they also give out some quests, and purchase whatever the adventurer brings, but I guess this is an option for those that want to remain free and not chained by the sects' systems, they can be pretty harsh sometimes.

But as an adventurer you're pretty much by yourself unless you form a party and get companions, although I don't know what else the Adventurer Guild does, what I know is general knowledge that others have told me.

In such large countries, Sects often only protect aristocracy, so all the common folk that is mostly the worker class are left defenseless, this is where Adventurers and Hunters come into place, as they help the people in exchange for rewards offered by the Adventurer Guild, which is actually not fund by the government and completely independent.

It is amazing how they're able to fund something like that, although some say that they're often fund by very rich former Adventurers with amazing strength and high Rank.

And I wish the other independent sects could take care of their common folk that didn't exactly belong to their sect, but they're not really nations, and are way smaller and with less resources than one, so things such as a duchy with provinces and streets and a large city are not something they can even afford, leaving most of the common folk outside their walls… although they make them farmers, which constantly brings them food, without them even protecting them.

It is indeed quite a weird system, but I am glad I changed things around in those sects and I am giving the common folk a better life, in the Ice Moon Sect we already began the construction of paved streets and also of houses made with not only wood but stone for the people, there will also be a new set of walls constructed around them so they can be more protected.

The same should be done for the other sects, although the Winter Lotus sect lacks a lot of commoners after the massacre left by the first invasion from the dark shadow sect, sadly. Still, the Jade Snakes managed to somehow protect their commoner way better.

Anyways, we are mostly going to explore the duchy a little bit, I wouldn't really want to get involved too much. At most I just want to see what's being an Adventurer all about, and probably explore some of the nearby dungeons.

We have decided to place Fuyu inside the large jungle that surrounds the marshland, it is a few kilometers away from the Orange Forest Duchy, and it is a safe place to hide her. I had already erected some stealth barriers and veils of illusion over her, so she should be able to camouflage with the entire place rather well.

The only thing left to do is move to the duchy and explore the place! It shouldn't be so hard to pull out, so let's do it.

I had already packed the essentials inside of my Inventory, and the only thing left was to bring a party. I can't bring my whole battalion of people with me, and they'll begin to slowly enter the Duchy after me in groups, so we don't seem suspicious to the guards at the entrance.

Due to that, I decided to com with Benladann, Benladra, Miranda, Yuki, and Belle, and I think that's enough, a party of four is already big and Belle is more like a pet in her fox form. Although she says that she's not even capable of taking her fox girl form even in here, although it consumes mana and gets her tired over time.

Because we can give the excuse that they're tamed, I decided to bring Frost with me and also Huginn and Muninn. Kuro and Kumo will be inside of my shadows, they're too scary to let them out. The two crows are going to go off by themselves into the skies and explore the area by themselves, they'll be accompanied by my slime clones, and they'll scout everything for us, so we got an easy time dealing with all of this stuff by receiving info about what they see and find.

"And we are ready…" I said.

"Then let's go… I am excited about finally exploring somewhere that is not just the castle…" said Benladann.

"Me too, honestly…" I sighed.

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