Almighty Video Game Designer

Chapter 430 429-will you faint?
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Chapter 430 Chapter 429-will you faint?

After the training course ended, Jiang Hao chose to enter the training range to familiarize himself with the different heroes.

Jiang Hao was particularly interested in a few of the more powerful heroes in the video, such as Hunter Kong, Yuan Shi, Pharaoh Eagle, and so on. These heroes were quite different from the characters in other FPS games, so Jiang Hao wanted to experience them first.

Of course, most players had the same question after watching the video. Would they get dizzy playing these heroes with quick movement skills?

For example, Hunter Kong could obviously move three times in a very short time, and the distance of the movement was very long. Including flash back, Hunter Kong's position could change four times in a second.

For example, death god was spinning continuously when he released his ultimate skill. If it was completely realistic, the players would definitely vomit.

However, Jiang Hao understood after playing these heroes. Chen Mo had obviously made a lot of changes to the experience to ensure that the players wouldn't feel dizzy while playing.

The first was the problem of rapid displacement.

In fact, the problem of rapid displacement existed for most Champions, such as Black Lily, Winston, and so on. For such a fast movement, some players would definitely get dizzy. It was unavoidable, just like 3D dizziness. It could only be said that this was natural, and this group of players had no choice but to give up on these heroes.

However, for most players, as long as they practiced more, they could get used to this kind of rapid movement.

In VR mode, the immersion of this kind of rapid movement was stronger than on PC, similar to a roller coaster or bungee jumping. However, this kind of displacement was completely controlled by the player himself. After knowing where he was going to appear in advance, the series of movements such as displacement, direction adjustment, and shooting were all out of the player's habitual reaction. They could adapt to it with more practice.

Of course, in VR, heroes like Hunter Kong and Yuan Shi would have a higher threshold than in PC, but they were not completely unplayable. For some players, these heroes were more exciting to play.

The second problem was the change in perspective brought about by the skill.

This was actually an easy problem to solve because the PC version of Overwatch had a similar problem. For example, when McRae rolled, the player's perspective would not roll along with McRae's vision, but would still look in the direction they wanted to. When death released death bloom, the player's vision would be pulled up to the sky to help the player better judge the range of the big move.

In other words, the players 'vision could still be freely controlled under the effects of these skills. It would not be the same as the hero's real vision. It was equivalent to temporarily having a God's perspective, and they could return after the skills were used.

Moreover, VR mode was better than PC, and that was that the player's field of view was separated from the actual shooting direction, which greatly reduced the sense of dizziness.

For example, on the PC side, if a player wanted to shoot a target with Soldier 76, they had to aim the crosshair in the center of the screen at the target. At this moment, the field of view and shooting direction in the game were completely the same.

What if the player wanted to observe target B while shooting target A? It was impossible to achieve in most PC FPS games. Even if he did, the effect would not be good.

However, in VR, when players played Soldier 76, it was like shooting in real life. You could look at target A while shooting at target B, as long as target B was still within your field of vision. You didn't need to focus on it.

This was similar to shooting in the real world.

Of course, doing so would cause the accuracy of the shots to drop significantly, but "lowering the accuracy" was still much better than "not being able to do it at all."

In other words, in VR, when players used Yuan-Shi sword draw, their vision would not waver as violently as on PC. Their vision would remain stable, but it was up to them to decide where to attack.

……

Soon, Jiang Hao found that he had fallen in love with the game. In VR mode, the sense of immersion in the game was very strong. When playing certain heroes, the feeling of satisfaction was multiplied.

For example, when Jiang Hao played with the Pharaoh Eagle, it was as if he was really flying in the sky. This included his vision, the speed of his natural descent, the slight sound of the wind, and so on. Everything was very similar to flying in real life.

There was also Yuan-Shi's sword draw. Since the field of view in VR was the same as in real life, unlike in PC, the field of view was limited. Moreover, it could slash at any spot in the field of view, so it was more realistic.

In addition, the yuan-Shi could also climb walls and do double jumps. At first, Jiang Hao was not familiar with it and often fell from the sky. However, after he got used to it, he quickly became immersed in it.

Not only Jiang Hao, but the players below the stage were also excited.

"F * ck, this hero can fly and launch rockets in the sky? This was a F * cking suppressive fire! A bomber?"

"It feels so good!"

"And this Ninja, he can climb walls at will? It's so cool to come and go from all kinds of high places. "

"Yeah, even though other VR games have similar wall-climbing content, they seem to have more restrictions and it's slower too. It's not as satisfying as this one."

"And this DVA, it feels like we're really fighting in a mech. The various UI's are very detailed, and it looks so technologically advanced!"

"The dragoness is also very handsome, especially after she becomes a Dragon. She can fly as she wishes. This is so high!"

"It's already so cool from a PC Perspective, what would it be like from a VR perspective? Didn't you feel great?"

"This Hunter Kong's view ... Why do I feel a little dizzy? I feel like the surrounding scenery is changing so quickly."

"Because little Blackie has been using his flash all this time. He can use three flashes at any time. If this were in LOL, tsk tsk tsk ..."

"Will little black really not faint ..."

"Seeing how smoothly he's playing, he obviously doesn't know how to. However, it also depends on the player. Some people have 3D stun, so they might not be able to play heroes like lie Kong and Yuan. "

"Wow, I can't wait. The queue is so slow!"

"Because those who enter the game cabin are not willing to come out!"

"Please, those who are trying out the game, hurry up. You just need to try it out for about ten minutes. Have some public morality!"

The players in the queue below the stage were not appeased by the sight of little black playing. Instead, they became even more anxious. Obviously, after seeing the rich mechanics of the game, they wanted to play it even more.

There were also many people who came to line up for Overwatch after experiencing the new version of League of Legends. They all wanted to try out the brand new VR game.

The livestream on the big screen attracted even more players. The popularity at the booth was getting higher and higher. Many people had clearly just arrived and were all standing on tiptoes to watch the big screen.

Some players even stood on the booths of other companies and looked at the big screens, making the staff of these companies curse in their hearts.

Chen Mo smiled in satisfaction, he was very satisfied with the players 'reactions. It was obvious that the VR version of Overwatch was the same as the PC version in his previous life, gaining a lot of attention as soon as it was released.

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